I build worlds for a living (and sometimes just for the sake of it).
Whether I’m architecting the persistent lore of a D&D campaign in Elaris or deconstructing the narrative loops of an indie game, my focus is always on immersion.
I’m interested in the subtleties of worldbuilding—how the subconscious picks up on a specific texture, a repetitive architectural motif, or a single line of flavor text to build a history that hasn't been explicitly told yet.
What you’ll find here:
Game Analysis: Deep dives into why some open worlds feel empty while others (like Zelda or even Cookie Clicker) feel refreshingly full.
Narrative Design: Tactical advice on "slow-dripping" lore and building environments that tell a story without a single NPC.
The Craft of World Building: Explorations of literature, tabletop mechanics, and the psychology behind why certain game loops work.
I believe the most expansive worlds are the ones that live in the margins of your imagination long after you’ve stepped away from the screen.
